Ah, environmental storytelling. It is, without question, one of the things I love best. I’m delighted whenever I encounter it, be it in film, in illustration, in theme parks — and yes, indeed, in video games. In this series, I’ll be taking a deep dive into some of my favorite examples within that modern medium. See, I come from a theater background, and I’m often struck by the parallels between plays and games. Both are creative composites, constructed from elements that can be appreciated on their own — writing, music, vocal performance, costumes, and so forth — but come together into something greater than the sum of their parts. And just as every play exists on borrowed time, so, too, does a game. A theatrical production eventually closes; a game eventually becomes unplayable as computers progress. C'est la vie.
That limited lifespan is what makes me want to celebrate the small details that bring virtual worlds to life. Many objects I’ll describe in the months ahead cannot be interacted with. None are addressed by dialogue, nor are they required by quests. These are things you could easily walk past or miss altogether. The brilliant background is what I’m tackling, the sublime details that transform a mere scaffold of pixels into a soulful work of art.
Which is why I’ll begin with Bethany Hawke’s tits.