Another charity shop find, Waddington's Formula One Car Racing Game (1962) seemed awfully intimidating at first. A fairly lengthy (8 page) rulebook, a lot of bits and pieces and, most of all, we don't know a thing about racing. Car goes zoom. First one past the ribbon wins the need for speed. Never trust Cary Elwes.
Fortunately, our friends John and Bhavna know their Schumachers from their Earnhardts, so we made an evening of it.
The board is one enormous track, neatly divided into tiny boxes of roughly-equal size. Each race consists of laps around the track (like, John assures us, the stuff on TV). The tricky part to conceptualise is that the boxes on the board don't stand for distance, they stand for speed. Each box is a 20 mph segment. So if you're travelling 60 mph, you move 3 boxes. 120 mph, 6 boxes. (Despite the instructions' best assurance, this isn't actually measuring speed, but velocity. I think. Someone that knows something about physics should come by and tell me how this game works.)