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2000AD: Why is Judge Dredd so damn good anyway?

Dredd

As 2000 AD reaches its landmark 2,000th issue, it seems like an appropriate time to look back at the weekly anthology’s greatest creation: Judge Joe Dredd.

First appearing in 1977 in the second prog of 2000 AD, created by John Wagner and Carlos Ezquerra, Dredd is a hard-line law enforcer in the dystopic future, dispensing justice in the enormous Mega-City One. The character has gone on to star in pretty much every subsequent issue of 2000 AD, spawned numerous spin-offs and two feature length films. So, 1,999 issues since he first appeared, just why is Judge Dredd so appealing?

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Box Brown's Tetris: The Games People Play

Tetris-for-blog_coverPublished by SelfMadeHero in October, Tetris: The Games People Play, is Box Brown's follow-up to his biography of wrestling and Hollywood legend, Andre the Giant. In his new graphic novel, Brown marries a philosophical view of humanity’s relationship to games with the true story of the rise in popularity and subsequent legal wrangling of the '80s sensation Tetris. Although artistically snappy and warm, the creator only pulls off this marriage with debatable success. Regardless, the story of Tetris is full of humour, warmth and surprise, even if it falls slightly short of the book's loftier aims.

I confess, I’m not much of a gamer; I’ve never spent hours curing patients in Theme Hospital or worked my thumbs to the bone for that perfect combo on Street Fighter, heck, I’ve never even had a phone with Snake on it. So when I heard about a graphic novel about the creation of Tetris, I wasn’t particularly excited. Tetris? That annoying game from the 80s with the stupid blocks that never go where they’re supposed to? Why would I want to read about that?

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Prince: Stories from the Purple Underground

Prince-stories-from-the-purple-undergroundIn a few weeks it’ll be five months since Prince died.

It’s still not believable, still inconceivable, still a complete and utter shock to his fans worldwide. I haven't been able to write about him, but so many have, and so well. A great many people have started disclosing their personal stories about him - or so they claim, since some of these seem to be of the People magazine variety.

But the real ones, the authentic Prince stories are always, always a treat to hear. Even when he was alive, hearing a Prince story from someone - Matt Thorne, who wrote the seminal book on Prince music a few years ago and was flown in to Paisley Park only to have the great man listen to thanks but not talk, Kevin Smith’s long winded story about being hired to make music videos for Prince that never saw the light of day, the husband of a man I met at a Frankenstein symposium in Hermance telling me Ingrid Chavez left him for Prince… no matter what, or told by whom, stories about Prince have always, always made my day.

And so I can’t help but immediately fall in love with journalist Mobeen Azhar’s new book, Prince: Stories From the Purple Underground.

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"No Man's Sky" is This Man's Sky

No Man's Sky

There’s something about the idea of walking somewhere that no one else ever has which connects to why I fell in love with sci-fi as a kid. The idea of walking alien soil, taking in bizarre vegetation and unknown, inexplicable wildlife appealed to me far more than the epic space battles or the jetpack and robot futurescapes. That moment of arrival; that sense of what have you got for me today, universe? Exploration for its own sake is at the heart of my sci-fi.

So No Man’s Sky is at the heart of my sci-fi.

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Hate by Peter Bagge, or, Buddy Bradley is You and Me

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If the recent and successful relaunch of Archie Comics is any indication, it appears that the age of youthful cynicism is dead. While punk had a rebellious spirit, it was the grunge movement that solidified the apathetic and bleak outlook of the 90s MTV Generation X-ers, which might have faded before now had it not been swept up in the chain of catastrophes in the noughties. Optimism had no place in the world of 9/11, the War on Terror, natural disasters, climate change and financial crises instead fatalism and malaise carried on the grunge spirit of the previous decade.

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Period Drama, no Petticoats: Paper Girls #6

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Nostalgia hits us in various ways this show, as we take a look at issue six of Paper Girls, written by Brian K Vaughan with art by Cliff Chiang and Matt Wilson, which tells the story of characters from 1988 brought forward into the present. (And some others coming back from the future. Possibly. Exactly what’s going on remains tantalisingly intriguing.)

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Readers of Gor: Outlaw of Gor

Outlaw of Gor

In which Silvia Moreno-Garcia of Ka-Na-Da and Molly Tanzer of Ko-Lo-Ra-Do discuss Silvia's re-read and Molly's first read of the first four of John Norman's famous (notorious?) Gor series.

Silvia: Tal, Molly Tanzer of Ko-Lo-Ra-Do. Well, when last we saw our hero Tarl Cabot (what kind of name is that? I still can’t say his damn name) he had returned to Earth. But not for long! Soon he’s back in the world of Gor, where men are manly men and women are very pretty but like not threatening, like you totally could ask that chick out and she’d give you her phone number instead the number of a local deli shop. It’s obvious something has gone terribly wrong in Gor and now Tarl is a, gasp, Outlaw of Gor!

Okay, so I think part of the problem with this book on a technical level is that the first person point of view is just super annoying. Tarl is supposed to be writing all this shit down and it’s like for fuck’s sake, I’m bored. I’m so bored. Write funner, or something. Bad narrator.  

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