Published by SelfMadeHero in October, Tetris: The Games People Play, is Box Brown's follow-up to his biography of wrestling and Hollywood legend, Andre the Giant. In his new graphic novel, Brown marries a philosophical view of humanity’s relationship to games with the true story of the rise in popularity and subsequent legal wrangling of the '80s sensation Tetris. Although artistically snappy and warm, the creator only pulls off this marriage with debatable success. Regardless, the story of Tetris is full of humour, warmth and surprise, even if it falls slightly short of the book's loftier aims.
I confess, I’m not much of a gamer; I’ve never spent hours curing patients in Theme Hospital or worked my thumbs to the bone for that perfect combo on Street Fighter, heck, I’ve never even had a phone with Snake on it. So when I heard about a graphic novel about the creation of Tetris, I wasn’t particularly excited. Tetris? That annoying game from the 80s with the stupid blocks that never go where they’re supposed to? Why would I want to read about that?